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The haptic feedback on the Dualsense is way beyond what the rumble motors on the Xbox controllers can do. Are you a fan of Xbox controller haptics? Hit the comments, let us know. On Monday morning, Microsoft revealed a heap of new details about its upcoming next-gen console, the Xbox Series X. I’m grabbing both the PS5 and Series X next month, but was deciding which games to purchase on each system. One notable upcoming feature pertains to controller haptics, which is something the Xbox One already enjoys to some degree. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. i just find it funny that Xbox is clowned on for announcing features and doing little info drops, while Sony is doing a near 30-minute presentation of a controller with no new info and people lose it. Unfortunately, however, very few developers actually use the feature, outside of Microsoft's own first-party efforts. Eh no. Take apart old Xbox 360 and PlayStation controllers and you will see a couple of vibration motors that look almost identical to our 324-102 and 324-401 (the more powerful 12V version). Xbox controllers are already widely used by PC gamers, and it's likely this will continue after the Series X launches. That seems to be changing, with more titles from Sega and Square Enix – like the Yakuza and Final Fantasy series – recently getting ported to Xbox One. It is too late to add anything really to the controller, and the Xbox One controller already has haptic feedback: Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the fingertips, and a … AMD returned to the processor battlefield with the Zen family of CPUs under the Ryzen umbrella. "Being more inclusive is part of the design process from the very beginning," he told Xbox Wire. However, one of the gamesmaker's most thoughtful innovations might not be obvious at first glance. Same thing as Apple introducing Swipe texting. Similar to Sony's DualShock 5, the new Xbox controller looks an awful lot like its predecessor at first glance. Why are people giving the haptics in the DualSense such high praise when Xbox did haptic triggers in the Xbox One controller? We may earn a commission for purchases using our links. Oh you've used the Dual Sense? I understand there are advances in technology, but no one gave Xbox ANY credit back then, now it’s a selling point for PS5? To me, to compare it in the phone world, this feels more like 3D Touch, a technology which Apple has phased out of their latest devices because it costs a ton and users didn't really care about and developers didn't really leverage it. This has been done before with, for example, the Logitech Wingman Force Feedback Mouse (yes, that was mechanical so it's not the same technology but it's the same concept). Just feels gimmicky to be honest even if it’s good. LionHartZero 2 weeks ago #1. Save big on Echo, Fire TV, and more at Amazon right now. I believe the dualsense will have more haptics throughout the entire controller as opposed to just the triggers. (Might have played the milking game a few times...For Laughs...yea...ha...ha...). The Dell XPS 13 2-in-1 is a fantastic ultrabook, but what if you want to use it desktop-style? The haptics on the Dualsense can simulate the feeling of tension and resistance. We don't yet know what Microsoft will do with the Xbox Scarlett controller, but given that it already took the initiative on haptics when the Xbox controllers were revised in 2013, it stands to reason that they might try to follow Sony into a similar place. I would like to receive mail from Future partners. i mean, i think it looks nice. Unlike the Sony's new DualShock 5, it won't have haptic feedback or a rumored touchscreen, which probably bodes well for battery life. No spam, we promise. The rumble motors that allow for increased rumble precision in the xbox one controllers are cool but there's no reason to downplay Sony's new haptic triggers. The most notable change to the Series X controller is the size. Sand felt slow and sloggy; mud felt slow and soggy. I'm interested to see whether its successful or a gimmick in a few games that most people hate. Now, it's integrating some of the key takeaways from that endeavor, and its lackluster market position, to appeal to more gamers. Honestly, there are other features in the dualsense I really dislike, but I’m not gonna focus on those, I’ll enjoy both consoles for what they offer. Games like Gears 5, The Division, and the recent Tomb Raider games leverage the Xbox One's haptic triggers to varying degrees, typically through gunplay. On-topic: I welcome any investment into researching haptic feedback stuff. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation. It's already available for preorder, but you may want to wait for full reviews before diving in. It's more of an angled dish than a cross shape. As of 2019, fewer than one percent of the total Xbox One consoles sold globally were sold in Japan. Whitaker's comments suggest that the tweaks to the Series X controller aren't just about making the hardware appeal to the kinds of gamers Microsoft has tended to leave by the wayside: the enhancements also bear its core audience in mind. Hopefully these features really enhance the gameplay, I’m excited to get my hands on an actual dualsense. Follow on Twitter and listen to his Xbox Two podcast, all about, you guessed it, Xbox! When I'm showing it off I'll do that game then, "ok, let's Mario Party". There are a number of options across multiple price points. Same fanboy knee-jerk reaction. Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. If Sony and Microsoft's combined efforts help to mainstream haptics as an additional layer of immersion, it could lead to far wider adoption among third-parties far beyond what we've seen with the Xbox One's triggers. Recently, Sony revealed new details about the PlayStation 5, in a big exclusive with Wired. There's a huge difference between the haptic feedback on Dualsense compares to the haptics on Xbox One (and Series X) and I say that as someone that plays mainly on Xbox. You can unsubscribe at any time and we'll never share your details without your permission. a cool looking controller with neat functions, but still, just a controller. With Sony getting on board with haptics, that increases the likelihood that future Xbox controllers will also get to enjoy this implementation as the feature becomes more mainstream and thus, more expected. But does it live up to the hype? Haptic feedback is commonly used in arcade games, especially racing video games.In 1976, Sega's motorbike game Moto-Cross, also known as Fonz, was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. Today on Xbox One, Microsoft has haptic vibration motors not just in the handgrips, but also in the triggers, offering a more tactile experience. The dualsense will definitely implement and improve haptic features. Series X controllers will include a tweaked D-pad to better accommodate a variety of playstyles. And the Xbox controller is just such a better overall controller anyways, I’ll take it over dualsense any day. I’ll get a PS5, I’m just not hyped about the controller at all.

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